Finding the “Mastermind” of the Goddess Followers Quest Guide

Finding the “Mastermind” of the Goddess Followers Quest Guide

This quest is the continuation of your encounter with Freya’s followers. Here, you will travel all around the Kingdom of Rune-Midgard and the nearby countries in search of clues to uncover the sinister plans of Freya’s fanatical followers. But the conclusion to this quest is not what it seems…

Parts of the quest are skippable. For example, you can start with Reno at Glast Heim or with Lumin at Aldebaran even without doing the previous quests, if you happen to be at an already high level. If you take those quests, the previous ones may become locked out and you will no longer be able to take them, so be careful.

The main quest has a lot of side quests (they can be taken individually at the Eden Billboards too) that you may or may not need to get. Finishing them is highly recommended though: the main point of the whole quest is for you to get levels faster while enjoying the lore of the game. An added advantage to doing the whole quest is that Lumin and Reno will give you EXP rewards each time you complete their requests, in addition to the EXP rewards from the other quests which you can get started from the Eden Billboard otherwise.

For the sake of keeping this guide short, the details on the side quests will not be included here.

Part 1: Meeting up again with Reno and Lumin

If you go to the Orc Village (assuming you’re on the Eden equipment quest at level 40 by this point) you’ll spot Reno and Lumin inside the cabin entrance to the Orc Dungeon, right at the opposite side of Hooksha from Eden Group at in_orcs01 18 173. Try talking to them. If you’re below level 50, Lumin will advise you to train first and gain levels by participating in a Monster Raid. If you haven’t gotten this quest yet, he will offer you a free teleport to Prontera while he’s at it. Whether or not you take up on his offer is up to you; but do try returning to them once you’ve reached base level 50 and haven’t changed to your 2nd job yet.

Once you’ve reached the required level, try to get back to Orc Village and talk to them again. An amusing dialogue ensues between the three of you, and after that, you are to meet them up again at the Eden Group lobby (moc_para01 47 33) once you’ve changed to your 2nd job class (alternatively, around base level 55-60 and/or have reached job level 50 if you’re of the extended classes). If returning to Orc Village is a pain, then this part of the quest can be skipped. Just go to the Eden lobby right after your job change.

After a greeting and a series of pleasantries, things turn sour between the two NPCs. Apparently, Reno and Lumin, now a Knight and Assassin Cross, respectively, had a bit of misunderstanding. Lumin will leave first, and Reno, visibly hurt, asks you to go to Morroc and meet him there.

Travel to Morroc at 128 80 where Reno is waiting. He wants to apologize but doesn’t have the courage yet. You are to check out on Lumin and learn of his side of things. Go to 153 85, help solve the Old Man NPC’s problem (a side quest) beside him in his stead, then come back and talk to him. Return to Reno and he will tell you to go check up on him again, this time at 50 296. Lumin doesn’t want to make amends yet, as he is still helping the old man you’ve previously helped.

There is a nearby portal to the Morroc Pyramids where your next set of adventure awaits. Lumin is located there at 105 124 with two NPCs closely by. Talk to Lumin first before talking to the Old Man, then to Ernest who is nearby. The two NPCs will offer a chain sequence of side quests that you will have to finish before you can talk to Lumin again. You may need to finish only the Old Man’s quest though: it is up to you whether or not to finish the related quests.

Once you’re done, talk to Lumin back at Morroc 50 296, then finally return to Reno at 128 80. After realizing Lumin’s predicament once you’ve shared the story, Reno gives another concern – the followers of Freya have been reported to be on the move, and the both of you were given the task to investigate. The meeting place is Glast Heim.

Before you move on with the quest, be sure your base level is at least around 65-70. You may also want to take the chance to get the new Eden gears from Ur at their lobby, if you’re still poorly equipped. Be prepared – the quests will become even harder from here on out.

Part 2: Friends’ Reconciliation and the Mystery of the Freya Fanatics

Once properly prepared and supplied, head out to Glast Heim at 212 126 where Reno is waiting. You are to do the side quest from Claude who is nearby (205 131) first before Reno gives you further directions, so finish that first. After you’re done with the side quest, talk to Reno again. He tells you to go to 145 51, walk over there once the dialogue is finished. Another amusing dialogue is waiting over there, where Lumin appears once again. After the dialogue is through, you may leave Glast Heim and go to Aldebaran.

It seems Lumin and Reno have patched things up between them by the time you arrive at Aldebaran. Now your ultimate goal is to go to Rachel and get to the bottom of the Freya’s followers affair, but first Lumin advices to to get stronger by doing a chain of side quests nearby. You may need to finish the first chain before going to Kiel Academy to meet up with the both of them over there. The first side quest starts at the nearby Middle-Aged Woman NPC (114 180) and requires a base level of 70. Make sure to finish this and its related quests by the time you reach Kiel Academy.

Kiel Academy is located at yuno_fild08, while Lumin and Reno are waiting for you at 173 183 near the Academy’s entrance. After meeting them there, Lumin tells you to help Ernst Schumacher NPC who is nearby (172 194) while traveling to Einbech, your next destination.

Part 3: More jobs to do at the Schwarzwald Republic

Before you continue on with your quest, it is recommended that you level up your character to around base level 80 before moving on. It would be a good idea to help the nearby NPCs at the Academy who will provide you with side quests to gain EXP faster.

Now that you’re at least base level 80, talk to Ernst again. Accept his quest and go to ein_fild06 at 163 173. You can return to Aldebaran and get a Kafra warp to Juno, then go southward towards the location if you want a more direct route. But if facing lots of strong aggressive monsters on the way like Harpies are not your thing, a longer but safer route would be from Aldebaran to yuno_fild01, westward to yuno_fild12, yuno_fild11, ein_fild07, then north to ein_fild06.

Once you’ve reached your destination, talk to Ernst’s brother, Friedrich Schumacher, to finish your errand. He then offers some side quests that you may skip, but if you’re looking for more EXP, it is recommended that you take them – the next side quests at Einbech will be unlocked only after you’ve completed Friedrich’s request. His requires you to defeat Holdens and Metalings. Once you’ve finished it, click on him again and choose the “Talk” option. He will teleport you directly to Einbech, saving you the hassle of traveling over there.

In any case, your next destination is Einbech, a mining town that is closely east of Einbroch. (If you warped/airshipped your way to Einbroch, you need to ride a train at 232 272 to get to Einbech. You will be dropped off at the other station in Einbech at 44 213.) There, Lumin and Reno are waiting for you at 153 217. Reno has to leave you for a while to train under Chivalry orders, and Lumin wants you to help a guard named Atin (156 200) before going to Einbroch to meet him there. His side quests require a base level of 85 – either you grind a few levels more to avail them, or skip it altogether. There is an NPC that offers side quests for lower levels as well: choose “About Einbroch” in Atin’s dialogue box and he will point you to that NPC, located in Einbroch at 220 254. Be prepared if you plan on doing these quests. You may need to have an elemental weapon or skill to fend off Noxious (a ghost type monster), for example. Or Pasana-carded armors to reduce the Pitmans’ Claymore Trap damage.

At Einbroch 169 307, Lumin is patiently waiting for you. Talk to him, then take the nearby airship to get to Lighthalzen. Once you got off the airship and entered Lighthalzen, look for Lumin at 251 310. He says that Reno is nearby (at 208 314) but will not respond until you talk to Theodore at 200 314. Once you’ve finished talking to Theodore and the girls, talk to Reno again for a quest offer. You may skip Theodore’s quest at this point, but not with Reno’s.

Reno will ask for your help killing monsters called Breeze. He is afraid of them, and for good reason – with fast ASPD and movespeed, a very high FLEE rate, and being very aggresive monsters, Breezes are some of the worst enemies most low-leveled characters will ever face. With no expensive gears to deal with them, you’ll need help from other players (or your alt characters). Extreme caution is advised.

Part 4: Finishing the task at Rachel

Once you’ve somehow managed to complete Reno’s request, return to Lumin who is waiting nearby. Finally, you can now go to Rachel and finish the quest. Taking the overland route would be long and dangerous: without warp services, the safest way is to again travel via airship. Take the airship ride to Juno, then change your local airship flight over there to International to get inside the airship that will travel to Rachel. Once getting out of the airship, you will find yourself a short distance away from the city of Rachel itself. There are aggressive monsters like Roween roaming around the Rachel airship terminal exit, but if you have been training and gaining enough EXP all this time, they shouldn’t be too much of a threat to you at this point.

Reno and Lumin are waiting for you inside Rachel at 218 132. To investigate, Lumin points to you the NPCs you should ask for. They are located at 187 119, 97 46 and 176 199. Don’t just blindly skim through the dialogues, there is a short pop quiz coming up. Once you’ve located and talked to the three NPCs, return to Lumin. Give him the correct answers, and then find your suspect hiding in a dark alley at 211 257. Once he and his “accomplice” are apprehended, head out to the Guard at 142 181.

All you need to do now at this point is submit your report and wrap up the case. Go inside Criatura Academy back at Izlude, then look for Kastenya at 97 48. After a lengthy conversation, you will be given a Criatura Souvenir Box as your reward for all the trouble. Of special note inside the box is 20 Eden Group coins which can be exchanged to some higher-leveled Eden gears once you’ve reached level 100+.